Wednesday 27 June 2012

Alea jacta est

I have submitted the game to Apple.

I hope the review process goes well and they release it soon enough.

I have had a few previews from some websites and they all agree it is quite a tricky simulator but very fun and engaging once you get used to the controls.
http://www.blog.playscifi.com/spacewalking-in-the-sunshine/

I guess that the controls are like nothing out there in the iPhone game market...but the game is unlike any other game anyway.

I had a lengthy process of trying different control modes and I think the one I implemented is probably the best compromise between realism and playability within the platform.

I have made a gameplay video to show the control method and also the pace of the game.


I also made a few screenshots for the AppStore








Tuesday 26 June 2012

Tonight is the night...

I have finally send a preview copy to a few websites and I hope they will like the game/simulator.

I am submitting it to Apple tonight so I hope it will be released soon enough if they don't find any issues with it.

Here is a preview of the game icon.

Wednesday 20 June 2012

Game completed but...

Finally I have "completely completed" the game....but...I have internet issues at home so I won't be able to submit it until next week...

I guess I will use that time to play the game a lot and try to find any issues that might have escaped me.

Thursday 14 June 2012

Comparing stuff

I have been looking at the NASA website for some more reference and I found a few images that made me think about showing how my game models compare to the real thing.

The real images are from  NASA's JSC Digital Image Collection There are loads of images there. Many of which inspired me to make this game.



Nasa's Concept








Game completed

I have finally completed the gameplay. The game itself is done and I am not touching it anymore before submission.

The only thing that I have to do before submiting the game to apple is finish the drawings of a few screens of the user manual.

I will try to post a gameplay video next monday.

Monday 11 June 2012

Development Update

Well, it is almost done.

I haven't been updating the blog because I have been working hard polishing the sound and the user manual. The final tasks

I will start sending review copies this next weekend and submit it to apple next monday.

It is looking quite solid. I have fixed a few details (couldn't really be called bugs) that I was a bit unsure about.

It is the time now when you must not think about new features and just add them to the list for future updates or even complete new games.

I will try to post a gameplay video this weekened at the same time I send the review copies.

Friday 1 June 2012

Sun Fact

I don't know how many people noticed but...there was no sun in any of the screenshots I have released until now.

That is because I have been lazy about it. It was such a simple fix that I have been letting it like that and concentrated in more "important" things...if anything can be more important than the sun in a space game.

Well, that is not the case anymore...the sun has risen and it is in the game now.

I think that the size it appears is the correct one for the distance and relative to the size of everything else in the screen but I would appreciate comments about what you think.