Wednesday, 17 October 2012

Some more speedpainting and new screenshots

Last night I made a lot of progress.

I have finally put all the models in game.

I have also been polishing the particles and the tutorial mechanics. I have particles with breathing and bubbles sound that look quite good underwater.

I also did some speedpainting at lunchtime today. The theme was "Dinosaur". I gave it the space related twist. It took much more than the 20 minutes that we are supposed to use.

Tuesday, 16 October 2012

Some more speedpainting


I have been working hard on the demo and soon will release some more screenshots. This time I have also added particle effects.

In the meantime I will show some more speedpainting that I have been doing. I quite like the whole idea of Baumgartner's jump... It is like coming back to the Mercury times when space was more adventure than a science.

Friday, 12 October 2012

Completely off topic


Today I enjoyed a bit of speedpainting after a very long time.

It is not space related but I am fairly happy with it so I will show it.

The theme was "Defender of the Realm"

Thursday, 11 October 2012

Neutral Buoyancy Lab

Here is a screenshot of the swimming pool models. You can see the depth fog and the light caustics

I will try to export it into the game tonight and make a few screenshots.

Friday, 5 October 2012

ISS Mockup Greyscale

I have almost completed the greyscale.

I have to clarify that this is obviously not the full ISS and that some of the textures are based on the mockup version that NASA has in the Neutral Buoyancy lab instead of the real thing.


Tuesday, 2 October 2012

ISS Panel work complete

I finally completed the panel work in the ISS. This is the most tedious bit of texturing because you have to be quite methodical finding the reference and the geometry in the texture page.

Now starts the fun bit of painting the greyscale.